// dispatches · devlog

Dispatches
- Page 2

// dispatch

16th June, 2026

How Intel Works - Dispatch #005

How espionage works in Breachlands: train spies, scout a base tick by tick against the Detection Meter, build a dossier, and feed your attackers lies.

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15th June, 2026

Operatives - v0.0.8

Breachlands v0.0.8 adds espionage: build The Watch, train spies, run timed scout and sabotage operations, climb a Tradecraft tree, and catch enemy operatives.

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13th June, 2026

One Week In - Dispatch #004

One week into the Breachlands closed alpha: 21 founders, a 45% launch-cohort hold to day seven, 329 raids, and an honest read on what the numbers mean.

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13th June, 2026

Alpha Polish - v0.0.7

Breachlands v0.0.7: a smoother flicker-free interface and tidier dashboard, the tutorial economy retuned so new players can finish it, and a defender-garrison bug fix.

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12th June, 2026

Keeping the Lights On - v0.0.6

Breachlands v0.0.6: patch notes now appear inside the game, downtime gets a proper maintenance screen, building upgrades stay affordable, plus behind-the-scenes stability work.

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10th June, 2026

Pace & Position - Devlog #003

Breachlands Devlog #003: a new player leaderboard to climb, the economy repaced so late-game upgrades cost time not walls, and research that no longer snowballs.

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9th June, 2026

Combat Rebalance - Devlog #002

The first big balance pass on the Breachlands alpha - Power now measures toughness, defending hits back, and combat reports you can trust. Here's what changed.

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8th June, 2026

The Road Ahead

The Breachlands roadmap, plainly: what's playable in the closed alpha now, and the stages ahead - the complete solo game, group play, then the open world.

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7th June, 2026

What's New - v0.0.3

The first Breachlands patch since closed alpha: clearer combat reports, push notifications, smarter espionage, and a stack of fixes.

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