// dispatch

What's New - v0.0.3

The first patch since the closed alpha opened - clearer combat reports, push notifications, smarter espionage, and a batch of fixes (including one that was quietly destroying resources).

โš”๏ธ Combat is clearer than ever

  • Know who's who at a glance. Battle reports now label the Attacker and Defender, with a marker on whichever side is yours - in the full report and your dashboard's last-battle summary. Units in the log are colour-coded by side: attacker teal, defender amber.

  • Defences fight as named lanes. Your turrets - Cordon Turret, Quell Mortar, Breaker Cannon, and the new Interdictor Array - now fight as separate, named lanes instead of lumping together as one generic gun. A mixed-turret base is properly balanced now, and reports show exactly which defence did what.

  • "Did this raid pay off?" - answered. Combat reports now show a loot/loss ratio measuring value gained against value lost, with a plain verdict: Paid off, Marginal, or Net loss. Defenders get a raid-cost readout showing what the attack cost them.

๐Ÿ”” Push notifications have arrived

Opt in from your Profile or the dashboard prompt and the game will notify you the moment something matters - even when it's closed. You'll be alerted when:

  • You're under attack

  • Your raid resolves

  • Training finishes

  • A build or research completes

There's a Send test notification button so you can confirm everything's working.

๐Ÿ•ต๏ธ Smarter espionage

  • Intel now scales with how good your scout was. A clean scout reveals exact enemy resources; a partial one gives a rough range; a failed or caught scout reveals nothing. No more free perfect intel from a botched mission.

  • Intel reports now show how many defences a target has, not just their upgrade level.

๐Ÿ› Fixes

  • Fixed a raid bug that could destroy resources when an attack was fully repelled.

  • Fixed a training bug where having multiple build slots could over-deliver units.

  • Fixed the Defence page failing to load.

  • Squashed a batch of stability and notification-delivery issues behind the scenes.

Next up: the espionage arms race gets its second half, and combat counters come online. Keep the bug reports coming - the rough ones are the most useful.

- The Dev

Release Notes,Patch Notes,Dispatch